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Official Doc: Dynamic Variables | 官方文档:动态变量

Dynamic variables are read only variables that can be used in effects & triggers that accept variables.

When they are used, the game will compute and return the value of the dynamic variable.

Table of Content

Dynamic variables for scope global

countries

  • description: get array of all countries (including non existing

date

  • description: get date value that can be comparable to other date values and localized using GetDateString/GetDateStringShortMonth/GetDateStringNoHour/GetDateStringNoHourLong scripted locs

majors

  • description: get array of all majors (including non existing

num_days

  • description: current total days

province_controllers

  • description: get array of all province controllers. Example: province_controllers^4135

states

  • description: get array of all states

year

  • description: current year

Dynamic variables for scope country

ai_attitude_is_threatened

  • description: returns 1 if ai is threatened

ai_attitude_wants_ally

  • description: returns 1 if ai wants ally

ai_attitude_wants_antagonize

  • description: returns 1 if ai wants antagonize

ai_attitude_wants_ignore

  • description: returns 1 if ai wants ignore

ai_attitude_wants_protect

  • description: returns 1 if ai wants protect

ai_attitude_wants_weaken

  • description: returns 1 if ai wants weaken

air_experience

  • description: air experience of a country

air_intel

  • description: air intel against a target country. example GER.air_intel@ENG

allies

  • description: array of allies (faction members). prefer using faction_members instead

army_experience

  • description: army experience of a country

army_intel

  • description: army intel against a target country. example GER.army_intel@ENG

army_leaders

  • description: all army leaders of a country

autonomy_ratio

  • description: autonomy of scope country. -1 if not a subject

capital

  • description: capital state of the country

civilian_intel

  • description: civilian intel against a target country. example GER.civilian_intel@ENG

command_power

  • description: total command power of country

controlled_states

  • description: array of controlled states

core_compliance

  • description: returns core compliance of target country

core_resistance

  • description: returns core resistance of target country

core_states

  • description: array of core states

cryptology_defense_level

  • description: cryptology defense level of a country

current_party_ideology_group

  • description: returns the token for current party ideology group

days_decision_timeout

  • description: timeout in days for a specific timed decision, decision type token is defined in target. example: days_decision_timeout@SOV_propaganda_knowledge

days_mission_timeout

  • description: timeout in days for a specific timed mission, mission type token is defined in target. example: days_mission_timeout@GER_mefo_bills_mission

decryption_speed

  • description: total encryption strength of a country that is needed

encryption_strength

  • description: total encryption strength of a country that is needed

enemies

  • description: array of enemies at war with

enemies_of_allies

  • description: array of enemies of allies

exiles

  • description: exile host of this country

faction_leader

  • description: faction leader of this country's faction

faction_members

  • description: array of faction members

fuel_k

  • description: total fuel of country in thousands

highest_party_ideology

  • description: ideology of the most popular party. Can exclude the ruling party by using @exclude_ruling_party. Example: highest_party_ideology OR highest_party_ideology@exclude_ruling_party

highest_party_popularity

  • description: popularity size of the most popular party [0.00, 1.00]. Can exclude the ruling party by using @exclude_ruling_party. Example: highest_party_popularity OR highest_party_popularity@exclude_ruling_party

host

  • description: exile host of this country

legitimacy

  • description: legitimacy of scope country. -1 if not an exile

manpower

  • description: DEPRECATED, MAY OVERFLOW. total manpower of country

manpower_k

  • description: total manpower of country in thousands

max_available_manpower

  • description: DEPRECATED, MAY OVERFLOW. total available manpower of country

max_available_manpower_k

  • description: total available manpower of country in thousands

max_fuel_k

  • description: max fuel of country in thousands

max_manpower

  • description: DEPRECATED, MAY OVERFLOW. maximum manpower of country

max_manpower_k

  • description: maximum manpower of country in thousands

modifier

  • description: a modifier stored in country scope
  • description: navy experience of a country
  • description: navy intel against a target country. example GER.navy_intel@ENG
  • description: all navy leaders of a country

neighbors

  • description: array of neighbors

neighbors_owned

  • description: array of neighbors to owned states

num_armies

  • description: number of armies

num_armies_in_state

  • description: number of armies in state, state is in target. example num_armies_in_state@123

num_armies_with_type

  • description: number of armies with dominant type, dominant type is defined in target. example: num_armies_with_type@light_armor

num_battalions

  • description: number of battalions

num_battalions_with_type

  • description: number of battalions with sub unit type, sub unit type is defined in target. example: num_battalions_with_type@light_armor

num_controlled_states

  • description: number of controlled states

num_core_states

  • description: number of core states

num_deployed_planes

  • description: number of deployed planes

num_deployed_planes_with_type

  • description: number of deployed planes with equipment type. example num_deployed_planes_with_type@fighter

num_equipment

  • description: number of equipment in country. example num_equipment@infantry_equipment

num_equipment_in_armies

  • description: number of equipment in armies of the country, equipment type token is defined in target. example num_equipment_in_armies@infantry_equipment

num_equipment_in_armies_k

  • description: number of equipment in armies of the country in thousands, equipment type token is defined in target. example num_equipment_in_armies_k@infantry_equipment

num_orders_groups

  • description: number of orders groups

num_owned_controlled_states

  • description: number of owned and core states

num_owned_states

  • description: number of owned states

num_ships

  • description: number of ships

num_ships_with_type

  • description: number of ships controlled in country, ship type is defined in target. example num_ships_with_type@carrier. can be a sub unit def type or one of carrier,capital,screen, submarine

num_target_equipment_in_armies

  • description: number of equipment required in armies of the country, equipment type token is defined in target. example num_target_equipment_in_armies@infantry_equipment

num_target_equipment_in_armies_k

  • description: number of equipment required in armies of the country in thousands, equipment type token is defined in target. example num_target_equipment_in_armies_k@infantry_equipment

occupied_countries

  • description: array of occupied countries

operatives

  • description: all operatives of a country

opinion

  • description: opinion of a country targeted on another one. example GER.opinion@ENG

original_tag

  • description: returns the original tag of a country

overlord

  • description: master of this subject

owned_controlled_states

  • description: array owned and core states

owned_states

  • description: array of owned states

party_popularity

  • description: popularity of targeted party [0.00, 1.00]. example party_popularity@democratic. May also target ruling_party. This also supports country variables, so you can party_popularity@my_var_name for variables that store ideologies

party_popularity_100

  • description: popularity of targeted party [0.00, 100.00]. example party_popularity_100@democratic. May also target ruling_party. This also supports country variables, so you can party_popularity_100@my_var_name for variables that store ideologies

political_power

  • description: total political power of country

potential_and_current_enemies

  • description: array of potential and actual enemies

researched_techs

  • description: returns the array of researched technologies

resource

  • description: number of surplus resources in country, resource type is defined in target resource@steel

resource_consumed

  • description: number of resources consumed by country, resource type is defined in target resource_consumed@steel

resource_exported

  • description: number of resources exported by country, resource type is defined in target resource_exported@steel

resource_imported

  • description: number of resources imported by country, resource type is defined in target resource_imported@steel

resource_produced

  • description: number of resources produced by country, resource type is defined in target. example resource_produced@steel

stability

  • description: stability of a country

subjects

  • description: array of subjects

Dynamic variables for scope state

arms_factory_level

  • description: military factory level in the state

building_level

  • description: building level of a building with type, uses target as building type. example building_level@arms_factory

controller

  • description: controller of the state

core_countries

  • description: countries that cores the state

damaged_building_level

  • description: damaged building level of a building with type, uses target as building type. example damaged_building_level@arms_factory

distance_to

  • description: distance to another state, uses target as another state. example: 123.distance_to@124

industrial_complex_level

  • description: civilian factor level in the state

infrastructure_level

  • description: infrastructure level in the state

modifier

  • description: value of modifier stored in this state, uses target as modifier token, example: 123.modifier@local_manpower

non_damaged_building_level

  • description: non damaged building level of a building with type, uses target as building type. example non_damaged_building_level@arms_factory

owner

  • description: owner of the state

resource

  • description: resources produced in state. example resource@steel

Dynamic variables for scope unit_leader

army_attack_level

  • description: attack level of the leader

army_defense_level

  • description: defense level of the leader

attack_level

  • description: attack level of the leader

average_stats

  • description: average stats of unit leader

avg_combat_status

  • description: average progress of all combats

avg_defensive_combat_status

  • description: average progress of defensive combats

avg_offensive_combat_status

  • description: average progress of offensive combats

avg_unit_planning_ratio

  • description: average planning ratio of all units

avg_units_acclimation

  • description: average unit acclimatization for a specific climate, acclimatization type is defined in target. example avg_units_acclimation@cold_climate

coordination_level

  • description: coordination level of the leader

defense_level

  • description: defense level of the leader

has_orders_group

  • description: 1 if leader has orders group, zero otherwise

intel_yield_factor_on_capture

  • description: Rate at which intel is extracted from this operative by an enemy country.

leader_modifier

  • description: value of a modifier stored in leader modifier, modifier token is defined in target. example leader_modifier@navy_max_range

logistics_level

  • description: logistics level of the leader

maneuvering_level

  • description: maneuvering level of the leader

num_armored

  • description: number of units with armored dominant type

num_artillery

  • description: number of units with artillery dominant type

num_assigned_traits

  • description: number of assigned traits the leader has

num_basic_traits

  • description: number of basic traits a leader has

num_battalions

  • description: number of battalions

num_battalions_with_type

  • description: number of battalions with sub unit type, sub unit type is defined in target. example: num_battalions_with_type@light_armor

num_battle_plans

  • description: number of battle plans of unit leader

num_cavalry

  • description: number of units with cavalry dominant type

num_equipment

  • description: number of equipment in army of a leader, equipment type token is defined in target. example num_equipment@infantry_equipment

num_infantry

  • description: number of units with infantry dominant type

num_max_traits

  • description: number of maximum assignable traits a leader can have

num_mechanized

  • description: number of units with mechanized dominant type

num_motorized

  • description: number of units with motorized dominant type

num_personality_traits

  • description: number of personality traits a leader has

num_rocket

  • description: number of units with rocket dominant type

num_ships

  • description: number of ships controlled by leader

num_ships_with_type

  • description: number of ships controlled by leader, ship type is defined in target. example num_ships_with_type@carrier

num_special

  • description: number of units with special dominant type

num_status_traits

  • description: number of status traits a leader has

num_target_equipment

  • description: number of equipment required in army of a leader, equipment type token is defined in target. example num_target_equipment@infantry_equipment

num_terrain_traits

  • description: number of terrain traits a leader has

num_traits

  • description: number of traits a leader has

num_units

  • description: number of units controlled by leader

num_units_crossing_river

  • description: number of units currently passing through a river

num_units_defensive_combats

  • description: number of units in defensive combats

num_units_defensive_combats_on

  • description: number of units that are defensively fighting on a terrain, terrain type is defined as target. example: num_units_defensive_combats_on@plains

num_units_in_combat

  • description: number of units current fighting

num_units_in_state

  • description: number of units controlled by leader in state, state is in target. example num_units_in_state@123

num_units_offensive_combats

  • description: number of units in offensive combats

num_units_offensive_combats_against

  • description: number of units that are offensively fighting against a terrain, terrain type is defined as target. example: num_units_offensive_combats_against@plains

num_units_on_climate

  • description: number of units that are on an acclimatization required location, acclimatization type is defined in target. example num_units_on_climate@hot_climate

num_units_with_type

  • description: number of units with dominant type controlled by leader, dominant type is defined in target. example: num_units_with_type@light_armor

operation_country

  • description: the country location the operative is assigned. 0 if it is not assigned to a country

operation_state

  • description: the state location the operative is assigned. 0 if it is not assigned to a state

operation_type

  • description: returns the operation token the operative is assigned

operative_captor

  • description: returns the country tag that captured the operative

own_capture_chance_factor

  • description: The chance this operative has to be captured, taking into account the country it is operating for and the country it is operating against.

own_forced_into_hiding_time_factor

  • description: The time factor applied to the status "forced into hiding". Takes into account the country it is operating for and the country it is operating against.

own_harmed_time_factor

  • description: The time factor applied to the status "harmed". Takes int accountthe country it is operating for and the country it is operating against.

planning_level

  • description: planning level of the leader

skill_level

  • description: skill level of the leader

sum_unit_terrain_modifier

  • description: sum of terrain modifiers of each army's location, terrain type is defined in target. example: sum_unit_terrain_modifier@sickness_chance

unit_modifier

  • description: value of a modifier stored in unit modifier, modifier token is defined in target. example unit_modifier@army_attack_factor

unit_ratio_ready_for_plan

  • description: ratio of units that are ready for plan